Boehm Porcelain: A VR Case Study

“Boehm Porcelain: A VR Case Study” for Clark School of Management Fall 2022 – Spring 2023
Lead Designer, Production Manager & Technical Director

  • Game Studio title focused on innovating  case studies as immersive VR experiences
  • Collaborative project  with Clark University’s School of Management
  • Utilized realistic character avatars, branching dialog, held inventory system, and a unique infobyte mapping system to facilitate understanding of core Case Study points
  • Recipient of an Academic Innovation Fund grant ($7.5k)
  • Panel presentation at ClarkFest Fall 2022 by undergraduate team

Redefining the Case-Study as Immersive, VR Interactive Media by Ulm

Current Approach:
SoM uses in-class case study assignments. Students read a case study, then answer questions to reflect their understanding and provide a thoughtful management approach to be evaluated by the instructor.

Project Objective:
Allow a Case to be explored via interactive experience, promoting student self-discovery, improving retention through engagement, and encouraging deeper connections to the material while fostering critical thinking skills.

Evaluation:
Assessment based on the lines of questioning pursued, items deemed worthy of investigation, and the ability to identify the correct marketing strategy on the first attempt.