“Boehm Porcelain: A VR Case Study” for Clark School of Management Fall 2022 – Spring 2023
Lead Designer, Production Manager & Technical Director
- Game Studio title focused on innovating case studies as immersive VR experiences
- Collaborative project with Clark University’s School of Management
- Utilized realistic character avatars, branching dialog, held inventory system, and a unique infobyte mapping system to facilitate understanding of core Case Study points
- Recipient of an Academic Innovation Fund grant ($7.5k)
- Panel presentation at ClarkFest Fall 2022 by undergraduate team
Redefining the Case-Study as Immersive, VR Interactive Media by Ulm
Current Approach:
SoM uses in-class case study assignments. Students read a case study, then answer questions to reflect their understanding and provide a thoughtful management approach to be evaluated by the instructor.
Project Objective:
Allow a Case to be explored via interactive experience, promoting student self-discovery, improving retention through engagement, and encouraging deeper connections to the material while fostering critical thinking skills.
Evaluation:
Assessment based on the lines of questioning pursued, items deemed worthy of investigation, and the ability to identify the correct marketing strategy on the first attempt.




