AR X-Ray Vision Collector

AR game where you/other players label walls and objects etc with fiducial markers to indicate type of material it is and then there is an item inside that material which you can see with x-ray vision only.

  • The AR viewing player is able to see INTO labeled items if they have that power.
  • At the start maybe you can only see into two materials. Then you can move on to see into more materials.
  • At the start maybe you can only get an outline or color. Then you move on to being able to see the complete item.
  • Each label represents a category of things — the person marking areas may or may not be able to specify an object, but rather can specify which category. The game itself may determine the actual object of that particular category that is inside the material, or at least for some categories.
  • Need to geotag or put a count/uniqueID into the fiducial markers so that player cannot ‘reuse’ them during a single run.

To Do:

  1. themed objective
  2. puzzle element — what to do or use the ‘found’ objects for and when/why to label/tag things for others (teams)
  3. could you also make the game ‘recognize’ a small set of ‘materials’ on its own without the use of other players placing fiducial markers on it — so a base initialization of any area allowing for different play spaces to still have initial resource distribution (the idea here is how to allow this to be played in new places with only short/easy calibration/setup)