“Voces en Realidad Virtual: Historias de Cambio” (Voices in VR: Stories of Change) Designer, Developer, Co-PI (PI is Dr. Tim Downs of Clark University) Mexico City’s large and growing demand for water has relied on redirecting water from surrounding sourcesRead more…
Sweetland Slumber-party
“Sweetland Slumber Party” for Taddug Media Steam release Spring 2025Product Owner, Lead Designer, Production Manager & Technical Director This title reflect my continued interest in cooperative multiplayer game design, but I am also influenced by my own and my students’Read more…
Caligo
“Caligo” for Taddug Media Spring 2022, Fall 2024Product Owner, Lead Designer, Production Manager & Technical Director As I have explored in the past, I am particularly interested in multiplayer (two player+) cooperative games and while I do plan to exploreRead more…
Boehm Porcelain: A VR Case Study
“Boehm Porcelain: A VR Case Study” for Clark School of Management Fall 2022 – Spring 2023Lead Designer, Production Manager & Technical Director Redefining the Case-Study as Immersive, VR Interactive Media by Ulm Current Approach:SoM uses in-class case study assignments. StudentsRead more…
Happy Tails VR
“Happy Tails,” VR and PC platform for ASA Summer 2021 – Fall 2021Lead Designer, Production Manager & Technical Director As part of the ASA grant, one of the items of research we were tasked with exploring is how to conveyRead more…
OuterWaste VR
“Outer Waste VR” for Taddug Media Released Summer of 2021Product Owner, Lead Designer, Production Manager & Technical Director Outer Waste VR carries on my work with Anchorage as far as mechanics and motivation. The intention of forwarding storyRead more…
Anchorage VR
“Anchorage” for Accipiter Labs Released Summer of 2020Product Owner, Lead Designer, Production Manager & Technical Director I started with a goal to explore immersion in VR — what qualities of VR lend themselves to allowing a player to feel notRead more…
Puzzle Hamster VR
“Puzzle Hamster VR” for Becker College Spring 2017 – Spring 2018Product Owner, Production Manager & Technical Director This title started in my VR/AR Development course for undergraduates in the Spring. One of the teamsRead more…
Indie Game Dev through TikTok
My studio is exploring the use of TikTok to launch game titles much as it has been proven effective for music and streaming projects. Furthermore, our gorilla campaign is still taking advantage of the push for multiplayer games and theRead more…
Oculabyrinth
“Oculabyrinth” for Accipiter Labs Spring 2018Product Owner, Puzzle Designer, Production Manager & Technical Director I think it is important to acknowledge the incredible work of our student programmer from WPI, Sola Shirai and our lead artist and vfx genius, DonaldRead more…
Interactive Media Enhanced Physical Therapy
I have been approached by the Associate Program Director for the School of Physical Therapy at MCPHS and have begun collaborations with a small team of graduate students researching the development of interactive media enhanced physical therapy for upper-body burn patients having one-on-one outpatient meetings withRead more…
Research: Working Memory Improvement
Design Proposal by T. Ulm Target Outcome: Demonstrable improvement of Working Memory and evidence of transferTarget Audience: children ages 6-10Genre: Action-PuzzleArt Examples: UlmFun Factor: Collecting, customizing, sharing, being immersed in a singular appealing fantasy worldMotivation for Play/Re-Play: Completionist categories, abilityRead more…
Block Kids App
I was approached by an NEF Education Foundation board member to develop an app or web game for the national annual Block Kids engineering competition in which grade school children create non-organic structures with building blocks. An app could be extremely effectiveRead more…
Body Rift
The City of Worcester invited key community organizations to participate in this juried exhibition held in celebration of the American’s with Disabilities Act’s [ADA] 25th anniversary. Paul Cotnoir accepted the challenge, and the game department was very excited at theRead more…
Case Study: Vet Tech Sensei
Alessandra LaTour, Becker College Veterinary faculty, on behalf of the School of Animal Studies Veterinary Technician National Exam (VTNE) Committee, asked me to lead the development of a prototype, “Vet Tech Sensei”. LaTour designed and authored a large database ofRead more…
Catnap
While the project is purely entertainment based, my goals for it reflect my personal ideals as a developer; ones which are not as common in the current market as I would hope. They include: to create a game that willRead more…
Online Language Learning
Proposal to Client by Ulm Two Person Chat Room Game Scenarios: Simple: If accepted, the two players are brought to a “scene selection” screen, from which the users can decide where their chat should take place thus providing aRead more…
Service and Research Project: Geek is Glam
I am particularly interested in promoting STEM areas to women, not only because programming is a passion of mine — one that I have found to be a rather lonely field for women — but also because we see soRead more…
Game Changer: Games for Non-Profits
I was approached by Gail Randall of the Greater Worcester Community Foundation to be the guest speaker at one of their monthly executive board meeting to discuss interactive media and games as resources for nonprofits. I gave a presentation toRead more…
VR Research: “Into the Rift”
Our department’s success relies on faculty ensuring that our course offerings and the experiences of our students reflect the ever evolving nature of game development. One way that we are able to bridge the gap between our students’ academic experienceRead more…
Virtual Reality Museum Space [VRMS]
Introduction While mobile connectivity and the web have dramatically increased connections across a global society, there remain a number of opportunities to tap into virtual space as a way to bring about informed dialogue and present unique perspectives. One very compellingRead more…
Research Project: Electronic FAD Manual
“FAD Manual” with Tufts Lead Designer & Technical Director I was invited to be part of a grant project initiated by Dr. French of the Becker College Veterinary School and Dr. Julie Ellis of Tufts School of VeterinaryRead more…
Emma
Emma: Rift Ride I was awarded the Oculus Rift DK1 and decided to enter their first game jam. Over the course of two and a half weeks I designed, programmed, integrated, and did the visual assets for Emma. David GatesRead more…
Interactive Media Library Proposal
The Becker College Interactive Media Library will consist of a collection of respected and relevant interactive media titles representing the historic timeline of the development of the field from around the world. It will also include certain hardware and onlineRead more…
New England Music Group
I was approached by the CEO of a New England music group for local bands to create an online game to promote the sight, their mission, and general participation. We wanted a game that centered on music obviously, but alsoRead more…
Governor’s Race Poll Game
Race for the Ballot was a MassImpact project requested by Tim Loew to promote an interest in local politics through gaming. Two students and myself designed a web based casual game filled with puns to encourage education about the candidates and createRead more…
Melanophores, Iridophores, Xanthophres, and Erythrophores
Stella Richard, Professor of Veterinary Science, asked me to create an interactive element for her dissertation on chromatophores. My particular task was to focus on the migration of various chromatophores in a fish’s dermis during periods of perceived color changeRead more…
IDA
In order to make our presence at PAX stand out, I designed and developed a casual, mobile game marketed to the PAX audience as a time filler while waiting in lines. The game used features of the iOS to makeRead more…
Proposal for Exhibit at Worcester History Museum 2011
The gaming model is centered on an approach that has goals, resources, and challenges for the audience during their experience. This approach is successful in part because it provides immersion and offers one solution for the goal of lifelong learning.Read more…
UMass Mobile Safety
I lead a team of three to create a game that reinforces the lessons of school bus safety for elementary students. The game is installed on a base-level PC which is housed in a unique mobile safety unit. This unit isRead more…
Old Sturbridge Village
Many moons ago I approached Old Sturbridge Village to see if the Interactive Media department could provide more game content for them. They had a very cool section of their site for children with information and a few games, soRead more…
Who is Taddug?
Taddug Media specializes in changing the world by encouraging positive interactions. By harnessing the power of interactive media we help _you_ help others. Bring your message to a broader audience Help others truly empathize with your cause Meaningfully educate aboutRead more…
PAX East
PAX East is the largest game convention held on the East coast, and one of the largest in the nation. Each year hundreds of top name vendors and tens of thousands of excited gamers attend this event to see theRead more…
FOGE Space Program
I volunteered to help develop a lunar simulator game for this NASA summer camp. I worked with Paul Jeffrey who introduced me to the Torque 3D game engine for the project, and we then divided the game into two missions: landingRead more…






























