Embodying Virtual Avatars

My intentional embodiment of avatars stretches back to my entrance to this specific life, but my work has been divided: first as an artist, exploring various material and digital forms of avatar, and secondly as an academic, researching and nowRead more…

Possible Futures

Visions3 : An installation for the Center for Gender, Race, and Area Studies (CGRAS) Possible Futures pre-election pop-up offering moments of active and passive experiences through collective engagement, physicality, and the ephemeral-dynamic. Materials: projection mapped digital media loops (20 minutes),Read more…

Three Strange Sisters

The Three Strange Sisters: Duende, Kobold, Zashiki-warashi  graphite, paper, clay, acrylics, wood, ethically harvested feathers, digital videos, other  My intersecting cultures have spaces, pockets really, of shared magic that have informed me threefold, filling me fuller then full. Each ofRead more…

Big, Big Bubbles

mixed media: acrylic, cnc wood, resin, beads, cloches, mp4 players, video, headphones There is a desire to open this curious cabinet, to place the candy-necklace linked earpieces on your head — a desire for a mysterious story to unfold justRead more…

Between and Betwixt

Inspired by: Shelley Reed, Predator/Prey (after Oudry)graphite, acrylic, wool on paper As Shelly Reed’s “Predator/Prey (after Oudry)” plays with the spaces left only imagined surrounding each striking animal head, “Between and Betwixt” reveals mischievous, almost human faces and the space betweenRead more…

Storytellers (3 minute short)

A three-minute film exploring the recursive nature of memory and stories, avatar embodiment as storytellers, and the role of storytelling in culture – while tracing the thread that runs through each of us from time immemorial.  (silent version used forRead more…

Schiltkamp Exhibition and Gallery Talk

The impact of artificial intelligence on human lives is pervasive but not always apparent. In their work, Ulm collaborates with AI to explore the influence of both human and artificial processes of learning systems and environments on the physical andRead more…

Decoherence, part of the Solos Exhibition

Along with my concerns over recommendation algorithms and cultural homogeneity,  the central element in this three part piece, the Grotto, reflects an alternative take on Plato’s cave of shadows. I often find myself reimaging the writings that have managed toRead more…

Sister Dusk

Acrylic, resin, wood, mirror, LED light strip It is very important that you can swap out the body adornment. Look into the mirror, see yourself as I see you. Wear the item of your calling, for objects hold the powerRead more…

Trios Exhibition

In this trio of work, I continue to investigate the delicate veil between physical and virtual realities and the increasing influence of artificial intelligence [particularly machine learning algorithms] on the human experience in ways that tend to remain invisible dueRead more…

Into the Mystic at the Porter Gallery

https://smfa.tufts.edu/calendar/mystic-show-opening I was asked to be part of this juried exhibition in Cambridge, MA at the Porter Gallery, and the theme is very appropriate for me to show a slightly modified version of “Gamer Saints” designed to be more siteRead more…

Spooky _Interactions_ at a Distance

I have curated a faculty show (Spooky Interactions at a Distance) at the Sprinkler Factory to showcase our interactive works from the year, where this piece will live. “Case 01011: an Uncanny, age unknown,” is one ‘arrangement’ in a seriesRead more…

The Mirror Revealed: Stories Told

Suffolk Gallery “The Mirror Revealed: Stories Told”  curated by Deborah Davidson The six artists in the exhibit answer the following questions in myriad ways through their work. Why do we need stories as a species? How do these stories inRead more…

talesthroughtheveil

#talesfromtheveil  and #talesthroughtheveil “The human species thinks in metaphors and learns through stories.” –Mary Catherine Bateson “There is no greater agony than bearing an untold story inside you.” Maya Angelou “Sometimes reality is too complex. Stories give it form.” –JeanRead more…

Game Saints

Gamer Saints The three Game Gods, the trifecta, represented in Her saintly forms for human perception, provide altars for supplication by worthy and desperate disciples. Perform the ritual, immerse yourself in their dedication chants, and receive Her divine blessing, ohRead more…

Ordination

Ordination Cross the liminal space and enter into another realm for an entirely private exchange. Within this intimate space, the avatar will engage with you to offer up a tale of wonder, a commentary on her experience — one whichRead more…

Portal

Cross the liminal space and enter into another realm. You must be brave and adorn yourself with the Portal headdress in this private space, shielded from the physical reality you have just left behind. What will be revealed to you,Read more…

Two Truths and a Lie [retired]

Two Truths and a Lie  [no longer on exhibit] Ultimately, in this piece, I pose the question whether people will actively combat confusion, misdirection, and frustration in order to learn a less than ideal tale. Will they return to tryRead more…

HoloBowl

HoloBowl Are their invisible mysteries which one cannot experience alone? What is trust? Is trust the realization that we are in fact ‘one’, entangled but experiencing decoherence? The requirement to partner in order to experience alternate elements of this experience,Read more…

Aimona

Ultimately, the entire museum/gallery experience will be curated by Aimona such that for any individual who enters the museum/gallery, each screen will recognize them and their preferences. They will be greeted with works selected for them, by their determined preferencesRead more…

OctoTale

OctoTale explores participants’ willingness to engage with a work, even when that work has an unpleasant or uncomfortable aura. The use of touch and the necessity to move closer, in order to hear the audio, forces an intimacy that notRead more…

Entangled

What does it mean to experience a ‘level’ in the physical realm with a life-soundtrack? What does it mean to be ‘partnered’? Is there a sense of postdiction or prediction, deja vu even, when one sense is controlled by externalRead more…

Echo Trees

Why we choose to interact and how, is something that changes with context, culture, and core [personality]. When and where you find the piece, what is happening around it and with it, and finally, who you are and how youRead more…

The Experience now

Portal — as The Experience I initially exhibited Portal in a different physical embodiment and with an exterior level entitled Cosmic Waves. The Experience consisted of a sound-proof, all black, 5 foot enclosure with an interior stool. Cosmic Waves accompaniedRead more…

IDA

In order to make our presence at PAX stand out, I designed and developed a casual, mobile game marketed to the PAX audience as a time filler while waiting in lines. The game used features of the iOS to makeRead more…

PAX East Secret Message Theme

I developed a fully interactive space and published a game title specifically for the event — IDA. The space was an interactive gallery of student work with puzzle elements which required various levels of participation. Parts of the gallery wereRead more…

Who is Taddug?

Taddug Media specializes in changing the world by encouraging positive interactions. By harnessing the power of interactive media we help _you_ help others. Bring your message to a broader audience Help others truly empathize with your cause Meaningfully educate aboutRead more…