A three-minute film exploring the recursive nature of memory and stories, avatar embodiment as storytellers, and the role of storytelling in culture – while tracing the thread that runs through each of us from time immemorial. (silent version used forRead more…
Schiltkamp Exhibition and Gallery Talk
The impact of artificial intelligence on human lives is pervasive but not always apparent. In their work, Ulm collaborates with AI to explore the influence of both human and artificial processes of learning systems and environments on the physical andRead more…
Decoherence, part of the Solos Exhibition
The impact of artificial intelligence on human lives is pervasive but not always apparent. In Decoherence, Ulm collaborates with AI to explore the influence of both human and artificial processes of learning systems and environments. Which biases are seeded intoRead more…
Trios Exhibition
In this trio of work, I continue to investigate the delicate veil between physical and virtual realities and the increasing influence of artificial intelligence [particularly machine learning algorithms] on the human experience in ways that tend to remain invisible dueRead more…
Indie Game Dev through TikTok
My studio is exploring the use of TikTok to launch game titles much as it has been proven effective for music and streaming projects. Furthermore, our gorilla campaign is still taking advantage of the push for multiplayer games and theRead more…
Into the Mystic at the Porter Gallery
https://smfa.tufts.edu/calendar/mystic-show-opening I was asked to be part of this juried exhibition in Cambridge, MA at the Porter Gallery, and the theme really fits. I am showing a slightly modified version of “Gamer Saints” designed to be a bit more siteRead more…
Spooky _Interactions_ at a Distance
My piece, “Case 01011: The Uncanny,” is an interactive narrative explored through physical and digital space, http://sprinklerfactory.com/events/spooky-interaction-at-a-distance/ I have curated a faculty show at the Sprinkler Factory in Worcester, MA to showcase our interactive works from the year, where this pieceRead more…
The Mirror Revealed: Stories Told
Suffolk Gallery “The Mirror Revealed: Stories Told” curated by Deborah Davidson The six artists in the exhibit answer the following questions in myriad ways through their work. Why do we need stories as a species? How do these stories inRead more…
talesthroughtheveil
#talesfromtheveil and #talesthroughtheveil “The human species thinks in metaphors and learns through stories.” –Mary Catherine Bateson The land before you holds tales untold. Whose story will you tell? Which paths traversed? What motivations revealed? Where and when in this enigmaticRead more…
Echo Trees 1
Why we choose to interact and how, is something that changes with context, culture, and core [personal]. When and where you find the piece, what is happening around it and with it, and finally, who you are and how youRead more…
Interactive Media Enhanced Physical Therapy
I have been approached by the Associate Program Director for the School of Physical Therapy at MCPHS and have begun collaborations with a small team of graduate students researching the development of interactive media enhanced physical therapy for upper-body burn patients having one-on-one outpatient meetings withRead more…
VR Brain Jam: Games for Change with a neuroscientist!
I gathered a team comprised of seven Becker faculty, staff, and alums for the Neuroscience VR Jam that occurred in NYC as a unique precursor to the Games for Change conference. We applied and received a coveted spot in the eventRead more…
Game Saints
Gamer Saints The three Game Gods, the trifecta, represented in Her saintly forms for human perception, provide altars for supplication by worthy and desperate disciples. Perform the ritual, immerse yourself in their dedication chants, and receive Her divine blessing, ohRead more…
Ordination
Ordination Cross the liminal space and enter into another realm for an entirely private exchange. Within this intimate space, the avatar will engage with you to offer up a tale of wonder, a commentary on her experience — one whichRead more…
Portal
Portal Cross the liminal space and enter into another realm. You must be brave and adorn yourself with the Portal headdress in this private space, shielded from the physical reality you have just left behind. What will be revealed toRead more…
Two Truths and a Lie [retired]
Two Truths and a Lie [no longer on exhibit] This piece incorporates an avatar who relates a tale based on a given prompt such as, “When I was very young . . . “ There are a series of suchRead more…
HoloBowl
HoloBowl The touch-required Holobowl consists of an electronic singing bowl which wirelessly activates a holographic animation to be played within a multi-material helmet worn at a distance. The interaction requires two or more people to reveal the entirety of the experience, as oneRead more…
Aimona
Aimona Phase one is a mobile, dynamic education distributed through Google Play and iOS App Store: an application modeled after the Tinder dating app to gather a corpus of data regarding human preferences in fine arts utilizing the open domainRead more…
OctoTale
OctoTale This piece consists of an eight ‘armed’ apparatus, and at the end of each arm there is a hand written postcard with keys, dentata, and bloodied fingerprints — each signed with a traditionally female name. Touching of the cardsRead more…
Entangled
Entangled Do you hear what I hear? The answer is almost always no. This piece centers on the use of two paris of wireless headphones for a ‘couple’ (even if just for this experience) to utilize. Through this coupled, invisibleRead more…
Research: Working Memory Improvement
Target Outcome: Demonstrable improvement of Working Memory and evidence of transfer Target Audience: children ages 6-10 Genre: Action-Puzzle Art Examples: Ulm Fun Factor: Collecting, customizing, sharing, being immersed in a singular appealing fantasy world Motivation for Play/Re-Play: Completionist categories, abilityRead more…
Handy Helper Platformer
I made a proof of concept of this in Unity with the Leap, and it was actually fun moving my hands around and making platforms for my little character. Platformer — side view. A 3rd person character is moving along theRead more…
Block Kids App
I was approached by an NEF Education Foundation board member to develop an app or web game for the national annual Block Kids engineering competition in which grade school children create non-organic structures with building blocks. An app could be extremely effectiveRead more…
Body Rift
The City of Worcester invited key community organizations to participate in this juried exhibition held in celebration of the American’s with Disabilities Act’s [ADA] 25th anniversary. Paul Cotnoir accepted the challenge, and the game department was very excited at theRead more…
Case Study: Vet Tech Sensei
Alessandra LaTour, Becker College Veterinary faculty, on behalf of the School of Animal Studies Veterinary Technician National Exam (VTNE) Committee, asked me to lead the development of a prototype, “Vet Tech Sensei”. LaTour designed and authored a large database ofRead more…
Catnap
While the project is purely entertainment based, my goals for it reflect my personal ideals as a developer; ones which are not as common in the current market as I would hope. They include: to create a game that willRead more…
Online Language Learning
October 2011 Two Person Chat Room Game Scenarios: Simple: If accepted, the two players are brought to a “scene selection” screen, from which the users can decide where their chat should take place thus providing a narrative for theirRead more…
Service and Research Project: Geek is Glam
I am particularly interested in promoting STEM areas to women, not only because programming is a passion of mine — one that I have found to be a rather lonely field for women — but also because we see soRead more…
Game Changer: Games for Non-Profits
I was approached by Gail Randall of the Greater Worcester Community Foundation to be the guest speaker at one of their monthly executive board meeting to discuss interactive media and games as resources for nonprofits. I gave a presentation toRead more…
VR Research: “Into the Rift”
Our department’s success relies on faculty ensuring that our course offerings and the experiences of our students reflect the ever evolving nature of game development. One way that we are able to bridge the gap between our students’ academic experienceRead more…
Virtual Reality Museum Space [VRMS]
Introduction While mobile connectivity and the web have dramatically increased connections across a global society, there remain a number of opportunities to tap into virtual space as a way to bring about informed dialogue and present unique perspectives. One very compellingRead more…
Research Project: Electronic FAD Manual
I was invited to be part of a grant project initiated by Dr. French of the Becker College Veterinary School and Dr. Julie Ellis of Tufts School of Veterinary Medicine. Dr. Ellis was researching grant opportunities to develop an improvedRead more…
Emma
Emma: Rift Ride I received the Oculus Rift DK1 and decided to enter their first contest, so over the course of 2 and a half weeks I designed, programmed, integrated, and did the visual assets for Emma. David Gates recordedRead more…
Interactive Media Library Proposal
The Becker College Interactive Media Library will consist of a collection of respected and relevant interactive media titles representing the historic timeline of the development of the field from around the world. It will also include certain hardware and onlineRead more…
New England Music Group
I was approached by the CEO of a New England music group for local bands to create an online game to promote the sight, their mission, and general participation. We wanted a game that centered on music obviously, but alsoRead more…
Governor’s Race Poll Game
Race for the Ballot was a MassImpact project requested by Tim Loew to promote an interest in local politics through gaming. Two students and myself designed a web based casual game filled with puns to encourage education about the candidates and createRead more…
Melanophores, Iridophores, Xanthophres, and Erythrophores
Stella Richard, Professor of Veterinary Science, asked me to create an interactive element for her dissertation on chromatophores. My particular task was to focus on the migration of various chromatophores in a fish’s dermis during periods of perceived color changeRead more…
IDA
In order to make our presence at PAX stand out, I designed and developed a casual, mobile game marketed to the PAX audience as a time filler while waiting in lines. The game used features of the iOS to makeRead more…
PAX East Secret Message Theme
I developed a fully interactive space and published a game title specifically for the event — IDA. The space was an interactive gallery of student work with puzzle elements which required various levels of participation. Parts of the gallery wereRead more…
Proposal for Exhibit at Worcester History Museum 2011
The gaming model is centered on an approach that has goals, resources, and challenges for the audience during their experience. This approach is successful in part because it provides immersion and offers one solution for the goal of lifelong learning.Read more…
UMass Mobile Safety
I lead a team of three to create a game that reinforces the lessons of school bus safety for elementary students. The game is installed on a base-level PC which is housed in a unique mobile safety unit. This unit isRead more…
Old Sturbridge Village
Many moons ago I approached Old Sturbridge Village to see if the Interactive Media department could provide more game content for them. They had a very cool section of their site for children with information and a few games, soRead more…
Who is Taddug?
Taddug Media specializes in changing the world by encouraging positive interactions. By harnessing the power of interactive media we help _you_ help others. Bring your message to a broader audience Help others truly empathize with your cause Meaningfully educate aboutRead more…
PAX East 2010
PAX East is the largest game convention held on the East coast, and one of the largest in the nation. Each year hundreds of top name vendors and tens of thousands of excited gamers attend this event to see theRead more…
FOGE Space Program
I volunteered to help develop a lunar simulator game for this NASA summer camp. I worked with Paul Jeffrey who introduced me to the Torque 3D game engine for the project, and we then divided the game into two missions: landingRead more…